I am a 3D software engineer based in Malmö, Sweden. I have a strong interest in computer graphics and enjoy working on asset pipelines, WebGL, and glTF to help create immersive digital experiences.

Over the years, I’ve been fortunate to contribute to a variety of exciting projects. This includes working on character customization systems at Ready Player Me, building internal editor tools for web-first games at Flying Sheep Studios, and helping develop award-winning virtual platforms at Demodern for clients such as PwC and Hansgrohe. I enjoy creating scalable WebGL applications and improving 3D workflows to make them more efficient and reliable.

I hold a Bachelor of Engineering in Media Technology from Düsseldorf University of Applied Sciences. My background is broad and includes experience with XR, motion capture, and image processing.

I’m always eager to learn, improve, and explore new ideas in 3D software development, especially in web-based and interactive experiences.

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